![]() ![]() They didn't do this because HoT was wonderful and popular. Anet had to waste one of it's quarterly updates to make hot more palatable to casual players by adding vet events, turning a few champs to vets, decoupling day from night and thinning out the enemy groups in some areas. There are still bugs in HoT from the time it launched. The penalty box in that story, which was bragged about before the expansion launched, turned out to be one of the most reviled features. You couldn't finish the last story half the time you tried it. It was a buggy mess from the start, much buggier than any expansion since. It sold a lot of copies before it launched. You didn't follow the aftermath of HOT so well. Weird that the game was a massive well-liked success and financially sound when they made a game for gamers instead of mobile autobattler enjoyers. You mean the most successful and profitable period of GW2? (We can already have time consuming stuff in GW2 if we try to go for completion everythere.) Will still in the end be repetitive stuff and not a "challenge" I guess. Once you have turned off your brain and optimized the "robo mode" (playing optimized build dictated by some websites and other pro gamers) the bosses always have the same mechanics. But would be weird to talk about all that silly raid grind stuff. They can complain that the PvP in GW2 is bad and other games have better PvP. (I even use cheap old karma vendor cause I do not like the gem store skins with too much visual effects lol.)Īlso: People that want the real challenge should focus on PvP content only imo. I kept my own personality with the brain active and buying only what I want/need. I do not need that cause somewhere in the past I grew up and acquired the skill to recognize the gear treadmill trap. ![]() Not turning my brain off going into "robo" mode playing full optimized builds (no freedom, no own personality/fun allowed) just to push my ego by getting better and better in vertical progression. to get loot required that is needed to be able to play the next raid in the vertical progressoin, typicval gear treadmill trap and he walks into it cause kids do not recognize such stuff, are not mature yet enough). "Challenging content" to me means the typical 14yo kiddie sitting in voice doing "raids" (letting himself baited into playing raid content repeatedly over and over and over. Got most of the stuff I bought on sale and outside of the expansions I buy mainly utility stuff like bank slot expansions and stuff like that.) The game has a lot of stuff to do - you can go for achievements, completion and stuff - and not pay a lot of money. (So I still have a life while "power games" that repeateadly like to grind out the "hard" content do not.) But I also play other games and have other hobbies. (+ a lot of stuff was just weird and silly and far away from the truth) Personally I do not have kids and I play the game a ton. I use the confused similey like most people - and used it to show that I disagree. This post will be flooded with Confused Emotes, because I know how simple minds work. That's why we have other MMOs for people who think gear and hard content si everything.Įxactly why ileft wow after 10k hours to play GW2 and have never looked back since. I don't wanna "git gud", I play games for fun. Can't believe it's been 11 years and some people still think "git gud" games are the "be all and end all". Not every game needs to be "if I don't have perfect stats and if I don't dodge this in a millisecond, the whole party wipes" type of games. Should we remember the Heart of Thorns "episode" and the reactions most people had in Dragon's End meta when End of Dragons came out? ![]() So I'll put it out straight: if this game was "1 mistake and you instantly die and gear only matters" type of game, me and a lot of other people would quit the game instantly. The majority of the playerbase, even veterans like myself, play the game because it's easily accessible compared to other MMOs and do not require you to only do raids/strikes etc.
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